//
//  MenuScene.h
//  Frog Jump
//
//  Created by Tri Vo on 7/25/13.
//
//

#ifndef __Frog_Jump__MenuScene__
#define __Frog_Jump__MenuScene__

#include <iostream>
#include "cocos2d.h"
#include "GeneralDef.h"
#include "GameController.h"

class MenuScene : public cc::CCLayer {
    void menuExit_Clicked(cc::CCObject *pSender) {
        cc::CCDirector::sharedDirector()->end();
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        exit(0);
#endif
    };
    
    
    
public:
    ~MenuScene();
    virtual bool init();
    
    static cc::CCScene *scene();
    CREATE_FUNC(MenuScene);
    void menuNewGame_Clicked(cc::CCObject *pSender);
    void menuSettings_Clicked(cc::CCObject *pSender);
    void menuAbout_Clicked(cc::CCObject *pSender);
    void menuGuide_Clicked(cc::CCObject *pSender);

};

#endif /* defined(__Frog_Jump__MenuScene__) */
